39 pages • 1 hour read
Zach is woken up at midnight by Alice and Poppy throwing rocks at his bedroom window. Poppy reveals that she took the Queen out of her cabinet days ago in hopes that Zach would change his mind and play. Since then, she has been getting visits from the ghost of a girl named Eleanor Kerchner. Zach doesn’t believe Poppy at first, even when she produces the doll, whose eyes are now open. Poppy says Eleanor wants them to return her bones to her grave so she may finally rest. If they don’t, she “promised to make [them] miserable” (48).
Poppy claims Eleanor’s father worked for a china manufacturer. After her death, he struggled emotionally and turned her bones into bone china, which he then molded from a cast of Eleanor’s favorite doll—making the Queen. Poppy removes the doll’s head and pulls a burlap bag from inside. It reads East Liverpool, a town in Ohio. When Zach opens it, he discovers what they believe to be ashes and small pieces of bone. Zach agrees to travel with Alice and Poppy by bus to East Liverpool, as long as they promise never to ask him about playing the game again.
Zach, Poppy, and Alice wait at the bus stop. When the bus finally arrives 15 minutes past its arrival time, they’re greeted by an old bus driver with a white beard who reminds Zach of a wizard. On board, the group is bothered by Tinshoe Jones, an unhoused man who seems to suffer from hallucinations. He touches Poppy and Alice’s hair, claims the bus driver consorts with aliens, and refuses to talk to the blond with them. None of them are blond, and Zach wonders “what it [is] like to be so crazy that you actually [see] things that [aren’t] there” (62). The friends escape the man by using the restroom at the next stop but are pursued by officers who are suspicious of three children traveling without parents in the middle of the night. Instead of reboarding the bus, the kids run further into the town.
In this chapter, Zach mentions how familiar he is with stories without happy endings. His parents’ happiest stories talked “about how things were going to get better, although neither one of them really seemed to believe it” (56).
The trio are in East Rochester, two stops away from East Liverpool. Poppy refuses to take the next bus home, believing that this is her only chance to go on a real quest. Alice is against the idea of continuing on, but when Zach finds himself wishing to go on a real quest as well, she gives in. The group sets off on their journey.
Zach, Poppy, and Alice settle in for the night, deciding to sleep near the woods. Poppy takes the first watch, and Zach feels uneasy falling asleep with the Great Queen nearby. He dreams of Eleanor, whose aunt forced her to do chores, forbade her from playing outside, and took away all her dolls because “children break things” (81). Eleanor’s aunt has a treasured collection of flawed and broken china pieces made by Eleanor’s father.
When he wakes, Poppy has fallen asleep, and the Queen is directly beside him. He discovers that everything he’s packed for the journey has been strewn across their camp and, for the first time, believes the doll really does contain a vengeful ghost.
Black continues to create a gothic atmosphere through language. When Zach is woken from sleep by rocks at his bedroom window, “he [can’t] help imagining the long, bony fingers of the trees scraping against the glass” (42). Here, Black personifies the trees, giving them the eerie and human ability to scrape with fingers. The fingers also allude to the Great Queen. Like the “bony fingers of the trees,” the Queen is made of bone china.
Zach’s perception of the Queen also builds foreboding. The Queen “seem[s] demonic,” and “her eyes stay[] open instead of closing the way they should [], as though she [is] still watching Zach” (45-46). Black personifies the doll with sentient qualities, such as the ability to open her eyes and watch. This, coupled with Zach’s unease, highlights the Queen’s supernatural nature. Black continues to hint that the supernatural is real when Tinshoe Jones, the donut shop owner, and the restaurant waitress make comments about the trio’s “blond friend,” who can only be the ghost of the blond-haired Eleanor.
The Silver Hills junkyard symbolizes the curiosity children have as they try to make sense of the world. Silver Hills derives its name from Zach and his friends, a product of the rods, machine parts, and batteries that shine like “mountains of silver” (44). The junkyard becomes a prominent location for the children with its folklore of silver trolls, dwarves, and princesses who call it home. It represents The Importance of Stories and Escapism, as Zach and his friends take something ugly from the real world and transform it into something beautiful, interesting, and magical.
At the beginning of the novel, Zach doesn’t think like his parents, who lack optimism and seem to suffer from repeated unhappy endings. He chooses to see the same magic and possibility in the world that he finds in his make-believe stories. When his dad takes away his action figures, Zach converts to his parents’ way of thinking. He wonders “whether growing up [is] learning that most stories turn[] out to be lies” (57). Unable to escape to his fictional worlds, Zach struggles to cope.
The trio of friends apply skills that they learn from their games to their real-life quest, that of putting Eleanor to rest. This illustrates The Formative Nature of Play. Zach treats the quest as he does the make-believe ones, adopting William’s persona to make brave decisions that push the trio forward on their journey. He believes that he’s “going on a real adventure, the kind that change[s] you” (60). This shows how stories and adventure have the power to transform. The playful element of the quest evokes Zach’s determination to “be the kind of person who [is] interesting enough to have a ghost talk to [him]” and to succeed at quests (70). He doesn’t want to be like his father, who became bitter and miserable after abandoning his family for years.
Poppy and Zach’s dreams of Eleanor provide Eleanor’s backstory. The broken china collection that Eleanor’s aunt treasures symbolizes what will become of Eleanor if she allows her aunt to shape her and what can happen to children who generally aren’t well cared for. Some pieces of the collection are too small, like children forced to grow up before they’ve properly developed. Others are frightening, like how Zach’s father’s rough childhood molded him into a bitter adult. There are misshapen pieces that “had smeared or blistered before they were fired” (81), like children handled too forcefully in their developmental stage, preventing them from discovering their true selves. Eleanor is forced to tiptoe around these pieces to avoid breaking any but eventually breaks herself when falling off the roof. In spite of her aunt, Eleanor manages to hide things under her bed that she fashions into makeshift dolls, evidencing the irresistible draw to childhood play.
Zach’s childhood has similarities to Eleanor’s. Like Eleanor’s aunt, Zach’s father is controlling. Like with Eleanor, this leads to Zach’s suffering. Through Zach and Eleanor, Black shows how parental figures can damage children by stifling them.
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By Holly Black
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