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42 pages 1 hour read

Hooked: How to Build Habit-Forming Products

Nonfiction | Book | Adult | Published in 2013

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Themes

Psychology and Successful Product Design

In Hooked, Nir Eyal explores the relationship between human psychology and product design. He argues that the most successful products are those that cater to intrinsic human needs, instincts, and biases. Throughout his work, Eyal refers to scientific studies which reveal different phenomena in human psychology, and how these aspects of cognition can be successfully exploited by advertising or product design.

For instance, Eyal describes how in 1975, researchers investigated how the quantity of an item influenced people’s perception of its worth. They found that people tended to value scarce items as more valuable than those which were plentiful. He explains: “The appearance of scarcity affected their perception of value […] The group left with only two cookies rated them to be more valuable, while those experiencing sudden abundance by going from two to ten actually valued the cookies less” (85).

Eyal refers to this as the “scarcity effect.” He argues that this heuristic is also highly relevant to people’s online behavior. Online shopping sites often employ a tactic that depends on the scarcity effect: They announce that there are few items left in stock, thereby making that product seem more appealing and valuable to the consumer. Eyal uses his own experience of shopping on Amazon as an example of this tactic at work. He writes:

For an example of how perception of a limited supply can increase sales, look no further than Amazon.com. My recent search for a DVD revealed that there were ‘only 14 left in stock,’ while a search for a book I’ve had my eye on says only three copies remain. Is the world’s largest online retailer almost sold out of nearly everything I want to buy or are they using the scarcity heuristic to influence my buying behavior? (86).

Eyal cites a French study which showed that people who are reminded of their freedom to make their own choices are actually more easily persuaded to perform a certain task, such as giving money to a stranger. Eyal uses this information to argue that by acknowledging the user’s autonomy, and incorporating designs which emphasize user freedoms, products can reduce people’s “reactance,” or rebellion against feeling controlled (121). He points to his own experiences using fitness apps to demonstrate this heuristic at work. He explains that one app’s strict approach triggered his reactance, which prompted him to abandon it altogether: “I soon felt obligated to confess my mealtime transgressions to my phone […] My only options were to comply or quit; I chose the latter” (122). In contrast, an app which had more flexibility in its design and quickly rewarded Eyal with social validation successfully hooked him. He recalls: “Before my reactance alarm went off I started receiving kudos from other members of the site after entering my very first run […] I have not used Fitocracy for long, but it is easy to see how someone could get hooked” (122).

Eyal also investigates the “endowed progress effect,” a cognitive bias which motivates people to complete tasks that they have started in order to feel a sense of accomplishment and closure (89). Eyal cites a study which demonstrated that when customers are given punch cards with free “punches” they are 82% more likely to continue revisiting the service and complete their punch card (90). Eyal claims that video games, Facebook, and LinkedIn all successfully exploit this strategy by providing users with a measurement of their “progress” in a game or profile creation and nudging them to complete certain tasks and reach their “final goal” (90).

By explaining the science behind each heuristic and then providing real-life examples of each one at work in advertising or product design, Eyal aims to show the reader that these biases are real and that they can profit from them, too. He claims: “For product designers building habit-forming technology, understanding and leveraging these methods for boosting motivation and ability can prove highly impactful” (91). 

Turning Conscious Decisions Into Subconscious Behavior

Eyal encourages designers to convert user engagement from conscious decisions to subconscious impulses. He highlights the difference between conscious behaviors, in which users are aware that they are making a choice and have reasons for doing so, and subconscious behaviors, which are an automatic reaction to a certain stimulus. He explains: “Cognitive psychologists define habits as ‘automatic behaviors triggered by situational cues’: things we do with little or no conscious thought” (1).

To benefit from these “automatic behaviors,” Eyal advises the reader to design products which reduce their users’ need for deliberation and complex thought. The simpler and more frequent an action is, the easier it is for the human brain to turn it into an automatic reaction—a habit.

According to Eyal, a user’s “internal triggers,” or subconscious reactions, are the foundation of these habits. He explains: “When users form habits, they are cued by a different kind of trigger: internal ones” (47). Eyal emphasizes that the brain forms habits when it has completed an action so many times it no longer requires careful thought to execute the task. He writes: “How do products create habits? The answer: They manufacture them […] The more often users run through these hooks, the more likely they are to form habits” (3). This is because the user’s internal triggers subconsciously remind them to use the product.

Eyal explains that the actions people take to self-soothe negative emotional experiences tend to be subconscious; therefore they are highly exploitable as a pathway to habit formation. He writes:

Feelings of boredom, loneliness, frustration, confusion, and indecisiveness often instigate a slight pain or irritation and prompt an almost instantaneous and often mindless action to quell the negative sensation […] Users who find a product that alleviates their pain will form strong, positive associations with the product over time (48).

He argues that the most successful companies, such as Twitter, Google, and Facebook, have successfully created powerful subconscious impulses, or internal triggers, in their users. He says: “A habit is at work when users feel a tad bored and instantly open Twitter. They feel a pang of loneliness and before rational thought occurs, they are scrolling through their Facebook feeds. A question comes to mind and before searching their brains, they query Google” (3). These companies profit enormously from customers’ habitual use of their products, prompting Eyal to claim that “connecting internal triggers with a product is the brass ring of consumer technology” (48).

Habit Formation, Addiction, and Ethics

Eyal’s work raises many ethical questions about the morality of designing technology to be as habit forming as possible. Eyal discourages the reader from intentionally trying to create user addictions. He writes that addictions are inherently detrimental to people’s health, and thus encouraging addiction is “irresponsible […] because doing so would mean intentionally harming people” (11). Eyal suggests that “the technologies we use have turned into compulsions, if not full-fledged addictions” (1), and that “bad habits can quickly degenerate into mindless, zombielike addictions” (11). However, he later contradicts himself, claiming that “for the overwhelming majority of users, addiction to a product will never be a problem” (171).

Eyal tells the reader to avoid hooking users into addiction. However, he acknowledges how the psychological phenomenon “escalation of commitment” plays a role in addicting users and recommends exploiting it (136). To demonstrate the power of this phenomenon, Eyal references a newspaper article about a teenager from Taiwan who died after continuously playing video games for 40 hours. He writes: “A psychological phenomenon known as the escalation of commitment has been shown to make our brains do all sorts of funny things. The power of commitment makes some people play video games until they keel over and die” (136). Eyal then advises the reader to make use of “the power of commitment” by encouraging users to invest time, money, data or other types of value into their product (136).

Eyal suggests that companies could mine user data to determine which users might be addicted to their product, and inform them about their dependence. He also recommends that companies selling addictive products should “set guidelines for identifying and helping addictive users” (171).

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